Where she reinvents the wheel, yet again.
Beyond Hit Point Attrition: Reimagining D&D Combat D&D life (for me) began in 5e where the combat system devolved into a monotonous exchange of hit point attrition after a few levels. This repetitive cycle of attack and damage rolls lead to a lack of engagement and strategic depth. So the question is can 24-year-old me do better than 14-year-old me? (Nobody I know is allowed to answer that question) The Problem with Hit Point Attrition Hit point (HP) attrition is simple, but suffers from several drawbacks. It reduces combat to the side with the highest HP pool and damage output will prevail. This can lead to predictable outcomes and a lack of player agency, as characters are forced to rely on brute force rather than clever tactics or creative solutions. Moreover, HP attrition fails to capture the nuances of combat, where a single well-placed blow can have a far greater impact than a series of minor scratches. NB I has not been in combat excluding cats so this last point is assu...